It is not the existence he would have chosen for his followers, for this reality is one that resides in an extreme flux. It is antithetical, without a doubt.
If He had made the world in his own designs, it would be perfect, without fault, and only His most loyal would survive. But now Our Lord deigns to claim beyond a shadow of a doubt what is destined to be His, and will finally purge this world of the weakness that consumes it.
These flesh creatures - so weak, are they not?
They fear the spill of their life's blood more than anything, without a thought of what lies beyond. Their fear of blood in turn has created a fear of the flesh, and Our Lord, Most Ancient and Knowing, will punish them for it.
The disloyal will live for an eternity, undying. But they will be haunted by it, for He has returned. And He in all his Godly and Righteous Fury, seeks retribution. This world will now be one of nightmares, of bleeding skies and twisted flesh.
These are important links to navigate around the forum. Please be sure to read the rules, introduction, history, and plot before joining to make sure you really want to become part of our reality.
W I N T E R
It's early winter. Most trees, save the pine, are barren and look dead. Life is hard to find, and those that can huddle around fires to keep warm. Not much snow has fallen yet, but it is only a matter of time.
Temperature - 40°-20° F Weather - Wind tends to howl at night as temperatures dip low. Shelter is necessary for those that wish to survive.
AN ANTITHETICAL REALITY
Codes to Proboards Support and various other people, with edits and additions from With. Images and skin also to With.
Inspired by Closed.
Content to members of An Antithetical Reality.
Aro'kai game to Superfeesh.
All rights reserved.
An Antithetical Reality
- WELCOME -
- NEWS -
- STATISTICS -
- SPOTLIGHT -
AN ANTITHETICAL REALITY is an advanced fantasy role playing site, based around a role play game created by Superfeesh, called Aro'kai. The game has 7 different species to play as; avians, felines, canines, cervidae, ursidae, gryphons, and wyverns. In AAR, you can play as any one of those species in any of our 3 schisms. However, unlike the official Aro'kai groups, we do not abide by their rules, history, or limits on fantasy. Our history and plot is a much more violent one, and involves sensitive materials like violence, gore, and explicit language. If this is not for you, we can refer you to other sites or AK groups. However, if you're a mature, advanced role player, and are interested in AAR, sign up and determine for yourself exactly what is reality and what is not.
WITH SAYS - 07 | 27 | 11
Woo, new header and some slight skin changes. Hope you guys enjoy. This new version of AAR is called NO STEPS FROM HELL, and will persist for much longer than v1 did. V1 was just our opening and getting members and everything arranged... Now, the plot will begin.
YEAR ONE - WINTER - PLOT BEGINNING - ENTER CONTESTS
Every so often, we like to reward certain people for a job well done. If I see an exceptional member, character, or thread, it will be featured here, so check back often. If you have suggestions, please pm me! Current update - 07 | 01 | 11
Anything that the administration has to say will go here. All large decisions are made as a democratic vote by the community, so check here often for things. Suggestions may also be placed here.
We have lots of regular contests here to earn Denarii, the currency used to buy character upgrades. Some are serious and some are silly, but all require your participation!
You may post things like real life biographies, short stories, or other things in here. It's for any literature or art you want, but please keep it to one per user.
To the North is a salty body of water, across which no eye can see. The shore is filled with driftwood and rocky tidepools, cliffs, and sand. Behind the shore is the beginnings of the city. Some piers and even a bridge stretch into the ocean from the city, but all have begun to crumble down. One large, metal and stone bridge, stretches far out into the ocean, but not many dare to climb it, for even its floor is dropping into the sea, decaying with time.
Past the Cold Wash lies the Metal Forest, where points of steel graze the sky, and concrete crumbles. Grass grows and trees flourish in what used to be the streets, but some buildings still stand, and prey runs through it constantly. Buildings have decayed quite a bit, but are still very much used by the creatures of Viriun.
Rotting is the huge building where Viriun meets and spends most of their time. It is only a little while away from the Cold Wash, at the heart of the Metal Forest. It used to be a church, and paint is splayed all over the cracking walls and columns. The stained glass is long gone, but basements and rafters make Rotting a very good place to stay.
The city quickly gives way to nothing - suburbia has become a forest. A river and a creek wash through here and into the Metal Forest, but trees are what reign supreme. However, going farther south, it immediately gives way to grassy plains and meadows, before surrendering to the parched lands of the Nihil.
The sparser trees of the North quickly move East as the aspens begin to grow. The terrain becomes more lush, grass and moss grow plentiful, and aspens shoot up from the ground. The area is quiet and serene, babbling brooks and large stone boulders create clearings and places of quiet.
The aspens soon fold to the much larger sequoia trees. Many have fallen and others have risen in their place as the area gets more and more lush. It is a rainforest, albeit not a tropical one, and eventually to the very Northeast, there are cliffs and caves hollowed out by the ocean, where the water once again meets land.
Going more south from the ocean, a large lake pools in the center of the East. It has a river that feeds it from the Southeast, but it eventually slopes quickly down and spills into the Northeastern ocean. It is large, but small islands dot it, and it can be seen across. This is where The Kinir gather, in the meadows surrounding the Grotto.
The mountains to the southeast protect the Kiriun territory from the harsh winds that blow from the south. There are caves and springs and often snow up high on the cliffs, but they are hard to get up to and traverse. They give way to hills as you head more west, but are decorated in a carpet of pine trees.
The farther south one travels, the more the trees give way to savannah and desert. There are scrub and brush, decorated with copses of trees, and the occasional pond or place for water. It is easy to get lost, but the trained eye can look for the rocky outcroppings or certain treed areas to find exactly where they are going.
Tumbling through the sandy desert, there is a river that never seems to dry up. It tears through the ground from the Northwest, down through the South, cutting deeply across. Ocasionally there are waterfalls and fast-moving parts, but it is relatively easy to cross if you can find the right spot.
The Grizzly Rapids take a spill into a large canyon, creating a huge waterfall as it tumbles down. The canyon is easy to get out of, but if you don't know the way, you could easily tumble to your death trying to get down. The canyon eventually smooths out, as does the river, more to the south. However, this is where the Nihil call home, among the boulders and crags of the canyon.
To the southwest, beyond the canyon and river, lies a small town. They had built roads into the area, and even a bridge to cross the river, but all have crumbled. There is the remnants of an old gas station, a church, homes, a graveyard, and more. It's simply a small town on the outskirts of a big city, but lots of things make their home here, and not all are benevolent.
The desert of the south eventually turns back into scrub as one travels west. There are hills here, and they are decorated with cacti and odd rock formations, as well as the random bits of scrub. Hidden things like caves and streams worm their way through the hills, which are often victims of forest fires, and are difficult to find, but even harder to get out of.
Something was going on in here, and nobody really knows what. There were all sorts of signs decorating the place, but after so many years, they have all rusted away. The chains and fences almost entirely fell to the wind and the earth, but still propose something of a barrier to the place. Once inside several of the main buildings, it is cool, and there are many layers to it. Some of the top ones have crumbled, but underground, who knows what you'll find?
Further north from the Chained Prison, there is a large maw of a cave's opening. Once inside, it is damp, and trees and all sorts of life grow within it. Many things live in there, and even streams pass through it. However, this is the easiest place to get lost in our world, and one must be careful to mark their way, or forever lose themselves inside it.